Concept may become expensive when viewed from inside
*** immersive environment dossier // four projectors // human signal ***

Responsive Dome Environment

A temporary room that notices its occupants and paints their presence across the structure around them.

HUMAN ENTERS ✦ SIGNAL DISTURBS ROOM ✦ SENSOR LAYER INTERPRETS ✦ VISUAL FIELD RESPONDS ✦ OBSERVER BECOMES MATERIAL ✦
CONCEPT_BRIEF.TXT
Love Burn scale // responsive projection // temporary architecture

A room that sees without becoming a surveillance product.

The Responsive Dome Environment is a geodesic projection space where people inside the structure alter a shared visual field through movement, density, proximity, and disturbances in wireless signals.

The artwork is not a dashboard of measurements. Sensor data becomes artistic material: wakes, constellations, pressure fields, tides, ghosted silhouettes, or organisms that appear to notice the room noticing them.

THE IMPORTANT BOUNDARY: presence and movement are plausible early inputs. Fine-grained breathing or heartbeat inference belongs in the experimental layer and must not be treated as a guaranteed festival feature.
PARTICIPANT_PATH.SYS

What happens to a human entering the work

01

Enter

The participant crosses from festival space into a darker responsive chamber.

02

Disturb

Movement, position, density, and wireless reflections alter the sensed environment.

03

Translate

Software converts imperfect signals into stable artistic behaviors rather than raw data.

04

Project

Four visual channels wrap the interpretation across the dome interior.

05

Discover

The participant learns the room by playing with it, not by reading instructions.

DOME_GEOMETRY.NFO

Four-projector concept

                         TOP VIEW // CONCEPTUAL

                         [ PROJECTOR 1 ]
                                \
                                 \
                [ P4 ] -------- ( DOME ) -------- [ P2 ]
                                 //
                                //
                         [ PROJECTOR 3 ]

               +--------------------------------------+
               | overlapping projection zones        |
               | edge blend / warp calibration        |
               | central sensing + render computer    |
               | modular festival structure           |
               +--------------------------------------+

       Participant movement becomes shared visual pressure inside the shell.
SUBSYSTEMFUNCTIONDESIGN PRESSURE
Projectors × 4Cover the dome interior with overlapping visual fields.Brightness, throw distance, heat, mounting, and edge blending.
Warp / blend layerCorrects geometry and prevents each projector from looking like a separate rectangle.Calibration time and maintaining alignment after transport.
Render computerGenerates visuals and receives sensor interpretation.Low latency, multiple outputs, and reliable restart behavior.
Dome skinActs as both architecture and projection surface.Opacity, texture, seams, wind, flame-retardant requirements, and packability.
SENSING_LAYERS.DIR

Inputs, from reliable to experimental

Motion and occupancy

Depth cameras, radar, thermal arrays, or other presence sensors can create stable zones, tracks, density, and group movement.

Wi-Fi channel disturbance

Changes in wireless propagation can become an abstract signal layer showing that bodies are altering the room without producing a literal camera image.

Proximity and interaction

Floor zones, touch points, wearable tokens, or object movement can create more deliberate participant control.

Breath-like rhythm experiments

Research-oriented sensing may explore slow periodic motion, but the artwork must remain compelling even when this input is noisy or unavailable.

VISUAL_BEHAVIORS.DIR

Possible scene families

Human constellations

Each presence becomes a star-like disturbance connected by shifting relationships rather than exact outlines.

Signal weather

Movement creates fronts, pressure, static, auroras, and electrical storms across the dome.

Shared organism

The room behaves like one creature whose circulation, breathing, and attention are assembled from everyone inside.

Memory trails

Paths remain briefly after bodies move, allowing the dome to remember where the gathering has been.

PROTOTYPE_PHASES.CSV

Build the room before building the spectacle

PHASEBUILDDECISION GATE
01 // DesktopOne sensor input driving one visual scene on a monitor.Does the translation feel alive rather than technical?
02 // Single wallOne projector on a curved or faceted test surface.Can the visual language survive distortion and scale?
03 // Mini domeSmall structure with two projectors and limited sensing.Can calibration, sensing, and visual response remain stable together?
04 // Four channelsFull projection geometry without festival deployment.Does the room feel continuous rather than four screens?
05 // Field buildModular structure, transport, setup, safety, and public interaction.Can it survive people, weather, dust, heat, and volunteer operation?
REALITY_CHECKS.NFO

What can eat this project alive

Brightness

A compelling visual in a dark lab may become gray soup in a festival structure with ambient light.

Calibration

Four-projector warping and edge blending can consume setup time and drift after the structure moves.

Sensor mythology

The project must not depend on laboratory-grade claims surviving a crowded, reflective, moving environment.

Human throughput

The room needs entrance, exit, accessibility, capacity, consent, and operator behavior designed as carefully as the visuals.

CONCEPT_STATUS.LOG
curator@dome:~$ inspect --concept

[STRUCTURE] geodesic festival form selected
[PROJECTION] four-channel architecture defined
[INPUT] movement and presence are the stable first layer
[WIFI SENSING] retained as experimental artistic input
[VISUALS] human constellation, signal weather, shared organism, and memory-trail families identified
[NEXT] build one convincing sensor-to-visual loop before purchasing the entire sky_
RETURN_PATH.URL